Naturalist
Source: Merisyl
You have a knack for learning about the natural world, and immersed yourself in the outside world to learn all you could. You experienced so many natural wonders locally that your curiosity led you to leave your studies and become an adventurer and experience the variety of nature across the land.
Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.
You’re trained in Nature, and the Botany Lore skill (as either an Intelligence or Wisdom-based Lore skill). You gain the Natural Medicine feat.
Adapted from Scholar. More restrictive on trained skill balanced by flexibility to use Wis for Botany Lore.
Notch Clan Member (Uncommon)
Source: Merisyl
You are a member of one of the many clans who have holdings within Notch.
Choose two ability boosts. One boost must be to an ability specified in the Signature Ability entry for your clan, and one is a free ability boost.
You’re trained in Society, and the Underworld Lore skill. You gain the Streetwise skill feat.
Servant Leader
Source: Merisyl
You have dedicated your time focused primarily on the growth and well-being of people and the communities to which you belong. The servant-leader shares power, puts the needs of others first and helps people develop and perform as highly as possible.
Choose two ability boosts. One must be to Charisma or Wisdom, and one is a free ability boost. You’re trained in the Diplomacy skill, and the Conflict Resolution Lore skill. You gain the Group Impression skill feat.
Silver Hand (Uncommon)
Source: Merisyl
You’ve spent time as part of the Silver Dagger faction in Fylott’s silver mine, smuggling mined silver and innocent prisoners out through the many hidden tunnels.
Choose two ability boosts. One must be to Constitution or Dexterity, and one is a free ability boost. You’re trained in the Stealth skill, and the Mining Lore skill. You gain the Experienced Smuggler skill feat.